Blender 3ds



Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender’s features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Learning to model is crucial for anyone trying to master Blender. As the foundation of everything in 3D graphics, modeling is a necessary hurdle that every student will need to leap. Luckily there’s plenty of help online to teach yourself how to model. One of Blender’s best features is the large community behind it. Blender is the younger 3D program on the block, having gone through long development before becoming stable enough in 2002. Unlike a lot of competing software of the era, Blender not only survived but thrived with a supportive community for its free price tag and open source technology. Support me by reading my books!Humpty Dumpty GodGoogle Play eBook:https://play.google.com/sto.

Get some inspire.

Reel by OvniVFX
All in Blender + Cycles + Yafaray + Octane | 2012 | Sao Paolo | Brazil

Modeling and animation effect in film making.

Will learning Blender enable me to get a job in the real world?

This is very true. Blender is NOT the tool of choice in the professional, mainstream 3D world. Commercial 3D packages such as Maya, 3D studio, Lightwave, and Cinema 4D still dominate the market.

Then, would you want to learn Blender?

There are several reasons;

First of all, a good foundation in 3D theory is essential to any piece of software. The software is only the tool. Learning Blender as a way to grasp general 3D design and knowledge will make learning any other 3D software much easier. I began my career with Lightwave 3D. The knowledge I gained in that platform made learning Blender MUCH easier. The same would be true in reverse.

Second, times always change. Just as Blender continues to evolve, so does the 3D community as a whole. More, larger companies are beginning to take notice of Blender.

The businessmen in charge of the companies finances are beginning to look at Blender as a way to save the company TONS of cash and artists are beginning to look at Blender for it’s more and more intuitive workflow.

So why should you learn Blender?

Not only will it give you a strong foundation in 3D design, knowledge you can take with you into ANY other program, but as the 3D world evolves, more and more companies are adopting Blender into their workflow.

Learn it now and you’ll be all set when that day comes.

Joint Our Training.

Now, we offer an opportunity for individual, organization or animation professionals to learn from our expertise. We are providing a comprehensive training in 3D animation and modelling using Blender. The training will be informal with the focus on practical applications of the software. The course will help you kick start your animation career using Blender. It is a short duration course, and only a few seats are available. Currently we did offering 2 short intensive 10 days training which are;

1. 3D Modelling Crash Course with Blender.
2. 3D Animation Crash Course with Blender.

For long term training which will start from basic, joint our special tailored training in;

1. 3D Animation with Blender – Nob to Pro (6 months).
2. 3D Animation Apprentice Program (18 months).

Animation Reel From Our Past Students.

More about Blender.

Blender Reel

~ Big Bug Bunny 2008 ~
Open Movie Project by Blender Institute Amsterdam.

~ Sintel 2010 ~
Open Movie Project by Blender Institute Amsterdam.

Artwork from Blender User around the world.

Blender vs 3DS max


Explore all comments over there to get more justification.

The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the task at hand.

From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows for smooth and organic work flows with natural scene interaction.

  • Fully customizable Interface
  • Non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Built-in text editor for annotations and editing Python scripts
  • Fully scriptable UI with custom themes
  • Consistent interface across all platforms

With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters. Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive.

Because these tools are available within Blender itself the production is greatly streamlined, and with GLSL support the results are instantaneous.

  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools.

Transforming any model into a posable character has never been easier, with highly sophisticated methods of deformation calculation that allow realistic mesh displacement.

Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps.

  • Fast skeleton creation mode
  • Interactive 3D paint for vertex weighting
  • Fast envelope based skinning
  • Automatic Skinning that really works (heat equilibrium based)
  • Mirror editing (bone creation and weight painting)
  • Double Quaternion deformation reduces shrinking and other bone deformation errors
  • Volume deformer uses a mesh cage to deform complex meshes with great results
  • Bone layers and colored groups for better rig organization
  • B-spline interpolated bones; forget about elbow twists
  • Constraint stack for IK solver setup and other constraints
  • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed.

Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex primitives to stackable modifiers

The modifiers allow non destructive alterations to a base mesh, these can be easily modified, interchanged and undone.

  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Modifier stack deformers such as Lattice, Curve, Armature orDisplace
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools.

Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with more emphasis on the results and the fine tunning.

With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex actions, and reordered or altered individually, without having to remake the whole animation.

  • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Automated walkcycles along paths
  • Animated constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Edit and create new blendshapes from existing targets
  • Character animation pose editor
  • ‘Ipo’ system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Timeline offers fast acces to many playback functions, autokey, help markers
  • Python scripting access for custom and procedural animation effects.

True and tested, the robust default render engine is an industrial strength image generator.

With powerful optimization for material nodes and procedural textures, along with fully compliant support for farm rendering, the Blender internal render engine is reliable, fast and efficient.

  • Fast inbuilt raytracer
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Tile-based and fully threaded
  • Render layers and passes
  • Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
  • Render engine tightly integrated with the node compositor
  • Halo, lens flares and fog effects
  • Vector motion-blur post-process effect (using node compositor)
  • Realistic defocus (DOF) post-process effect (using node compositor)
  • Edge rendering for toon shading
  • Interactive preview rendering panel in any 3d view
  • Ambient Occlusion
  • Approximate Global Illumunination
  • Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray – See Resources for a full list.

Using any of the multiple available tools to project meshes, it is straightforward to manage texture space for a given geometry.

Projections can be exported as image layouts, the unwrapped area can be adapted to existing images, apply multiple textures and special materials like specular and bump maps, alterations can be done interactively and see the results in real time.

  • Conformal and Angle Based unwrapping methods
  • Interactive transform of UV maps by vertex pinning
  • Proportional falloff editing of UV maps for smooth transformations
  • Seam based unwrapping
  • Cube, Cylinder, Sphere, View projections
  • Catmull-Clark subdivition of UVs for less distortion
  • Minimize stretch tool allows to reduce area distortion
  • Multiple UV layers

Create stunning visuals using a render engine that treats light in a more natural way, with the Cycles Render Engine.

Unleash the power of your graphic card with Blender providing full support to GPU rendering.

  • Fast pathtracer
  • Global Illumunination
  • Fully threaded on the CPU
  • Support for GPU rendering (CUDA or OpenCL), even on multiple GPUs
  • Physically based, node shader system
  • Render layers and passes
  • Render engine tightly integrated with the node compositor
  • Interactive live rendering in any 3d view
  • Ambient Occlusion
  • Native Depth of Field

Complex and dynamic materials that interact with each other and their environment are easy to set up and control, alter the natural flow of water or set flags to rail in the wind with special effectors.

Blender

From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy fur or a patch of grass, the physics and particle system will deliver great looking results.

  • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
  • Hair strands can be created by a static particle system, supporting all particle control methods
  • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
  • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
  • Game engine rigid body physics can be easily baked into animation curves.
3ds

Blender 3ds Max

Combining textures with fine grained deformation, complex materials can be applied and directly altered in the viewport.

With the completely node based Blender Shadding system, complex computed colors can be obtained by the controlled combination of base materials, lighting, and special textures mapped to the geometry.

  • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
  • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
  • Node editor for creating and mixing complex materials
  • PyNodes: write your own Python shaders with realtime feedback, no need to compile
  • Material previews rendered by main render engine
  • Fast, realistic subsurface scattering
  • Blurry reflections and refractions
  • Tangent shading to give any shader an anisotropic effect
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps.

With its complete integration to code base and its totally graphical interface, the game engine is both fully independent from, while at the same time perfectly adapted to, your programing skills.

Use the visual data blocks to create your game logic, or code your own, either way once finished your product can be ported to the run time environment of your choice.

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for RigidBody simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces.

With the compositor fully integrated into the rendering pipeline, there is no need for intermediate files or applications, allowing for quick and easy corrections and composites to your rendered scene.

3ds

But if you need to use intermediate applications Blender can render out all layers and passes to a single multilayered OpenEXR file for ease of access and efficient use of available hardware.

  • Compositor tightly integrated and aligned with the rendering pipeline
  • MultiLayerOpenEXR files allow to store and reuse raw renderlayer and passes data
  • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
  • Preview panel to define the portion of interest. A composite then only happens on this part
  • Threaded and memory efficient (up to 8 processors)
  • Near realtime sequencer can edit hours of video
  • Waveform and U/V scatter plots
  • Open and write many audio & video file formats using ffmpeg
  • Can render using frameserver-support directly into foreign applications
  • Supports float images as well as regular 8 bits images
  • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images).

Blender is not only a program, it is a foundation and a community, as a result whenever you use blender, you are not alone, hundreds of people around the world from programing hobbyists to professionals devoted to the Blender cause contribute enhancements and additional features on a daily bases.

With support ranging from a wide variety of available online resources to friendly irc communities, Blender will just keep getting better, and who knows, maybe the next great contributor will be, you.

  • All program functionalities are conveniently exposed and accessible through python, allowing you to create your own programming based solutions.
  • Community contributed add-ons expand every aspect of the functionality including rendering engines, import-export file formats, available mesh objects.

Files.
Blender is perfectly aware that your environment will require you to use more than one program, for this reason in comes packed with a myriad of options for interacting with other formats.

From 2D to 3D, simple models and complex scene become completely interchangeable across a vast variety of specialized import-export addons.

  • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
  • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
  • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
  • Read and write support for many other 2D and 3D formats
  • 2D
    TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • 3D
    3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export.
  • Windows XP, Vista, 7
  • Mac OS X (PPC and Intel)
  • Linux
  • FreeBSD

Blender works on 32 and 64 bit systems

Blender Authorized Trainer (2012).

North America.

  1. Christopher Plush | Philadelphia, PA USA
  2. Jonathan Williamson | Kansas City, KS, USA
  3. Tom Musgrove | Alaska, USA
  4. Roland Hess | Pittsburgh, Pennsylvania, USA
  5. Jason Van Gumster | Richmond, Virginia, USA
  6. Kernon Dillon | Online learning, video tutorials.
  7. John R. Nyquist | Parker, Colorado, USA
  8. Roger Wickes | Augusta, Georgia, USA
  9. David Ward | Tulsa, Oklahoma, USA
  10. David Hickson | Online training, English, USA

Mid/South America

  1. Eugenio Pignataro | Argentina
  2. Carlos Bertin | Chile
  3. John Herreno | Bogota, Colombia
  4. Pablo Vazquez | Rio Gallegos, Argentina
  5. Daniel Salazar | San Jose, Costa Rica
  6. Claudio Andaur | Buenos Aires, Argentina

Africa

  1. Stefan van der Vyver | Cape Town, South Africa
  2. Willem Verwey | Kimberley, South Africa
  3. Allan Liddle | Cape Town, South Africa

Europe

  1. Francisco M. Gomez Campos | Granada, Spain
  2. Michelangelo Manrique | Sevilla, Spain
  3. Vicente Beneito | Linares, Spain
  4. Matthieu Dupont de Dinechin | Cordelle, France
  5. Luca Pinciani | Parma, Italy
  6. Giampiero Moioli | Milano, Italy
  7. Enrico Valenza | Verona, Italy
  8. William Reynish | Copenhagen, Denmark
  9. Carlos Gonzalez Morcillo | Ciudad Real, Spain.
  10. Theodore Dounas | Thessaloniki, Greece
  11. Dolf Veenvliet | The Hague, the Netherlands
  12. Rui Campos | Lisbon, Portugal
  13. Igor Krizanovskij | Ljubljana, Slovenia
  14. Sebastien Vanteux | Lille, Nord France
  15. Sebastian Koenig | Leipzig, Germany
  16. Francesco Milanese | Catania, Italy

Asia-Pacific/Oceania

  1. Alex Telford | Wellington, New Zealand
  2. Sacha Goedegebure | Singapore
  3. Lee Salvemini | Adelaide, Australia
  4. Sanu Vamanchery Mana | Java, Bandung, Indonesia
  5. Tony Mullen | Tokyo, Japan
  6. Ben Hodges | Macau, China
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Learning to model is crucial for anyone trying to master Blender. As the foundation of everything in 3D graphics, modeling is a necessary hurdle that every student will need to leap.

Luckily there’s plenty of help online to teach yourself how to model.

One of Blender’s best features is the large community behind it. Over the years they’ve created an abundance of learning resources and this guide offers the best of the best when it comes to modeling in Blender.

No matter your budget or current skillset this list is sure to help.

Free Tutorials

Beginner Modeling Tutorial (Multipart)

Blender Guru is one of the most popular Blender YouTube instructors.

I often point students to these lessons when they’re just getting started with Blender in general.

In this series Blender Guru teaches the fundamentals of modeling. But instead of doing a car or a character, students will learn how to model a medieval blacksmith’s anvil.

Blender

Why?

Because modeling more complicated objects can be difficult for beginners. It’s likely they’ll run into trouble and give up. Blender Guru argues that starting with something simpler like an anvil is better for learning the principles of 3D modeling.

Character Modeling

After you’ve learned some of the basics it’s time to try a character.

Since characters are the bread and butter of most 3D graphics, it’s good to tackle this subject early on and keep practicing.

This 10-part series will walk you step-by-by through the modeling process in Blender. It covers everything from modeling a character’s face to the hands and feet.

With this series you will get an in-depth look at the first steps necessary to building high-resolution characters for video games or movies. These are the foundational skills needed to succeed in computer graphics so this lesson is essential for all beginners.

Modeling Charmander

In this tutorial by 3D artist Arturs Luksis you’ll observe the workflow of character creation in Blender.

More specifically you get to build a beloved Pokemon character from scratch with lots of guidance.

Starting with a low-poly model, the artist continues through the creation of the high-resolution character as well as texturing, rigging, weight painting, and animation.

This tutorial will teach the full workflow of character modeling in Blender. This is truly a powerful showcase of Blender’s tools and features.

Star Wars Tie Fighter

Focusing on hard surface modeling, top YouTube talent CG Geek demonstrates the process of creating a high-resolution Tie Fighter from the Star Wars universe.

CG Geek shows you how to take your modeling skills to the next level by using the mirror modifier to achieve perfect symmetry.

Add Blender’s subdivision surface modifier to pump up the detail without losing the original geometry. Working in this non-destructive manner will add lots of flexibility to your workflow.

The techniques in this video will translate well to other hard surface objects such as cars and planes where angular precision and tight geometry are key.

Gun Hard Surface Modeling

With this Oranhunter Modeling video you’ll get a chance to further develop your hard surface modeling skills by making a weapon.

Specifically you’ll be making a gun from Blizzard’s blockbuster game Overwatch.

This tutorial offers some tips and tricks for keeping your polygon count low without sacrificing detail.

By focusing on keeping good quads(four-sided polygons) it’s easier to develop a clean model from scratch. This will be important later when it comes to texturing and animating the object.

Oranhunter Modeling combines the mirror modifier and the subsurface modifier to gain accuracy, speed, and detail.

Combining these two modifiers is a common technique used by many Blender artists.

Create Any Low-Poly Animal

Low Poly scenes are still the rage and making them in Blender is a breeze once you learn the ropes.

In this video you’ll pick up some simple techniques for making low-poly models even if you’ve never done it before.

Grant Abbitt is a YouTube tutorial superstar who offers short videos and a relaxed teaching style. In this 10-minutes tutorial Abbitt walks you through the process of low-poly modelling with step-by-step instructions.

If you need some further explanation about the topics covered in this modeling tutorial, such as the mirror modifier, check the links in the description featuring even more of Abbit’s guides.

Game Asset Modeling

This advanced Blender tutorial by 3D artist AlienMinefield is targeted at those who are already comfortable with modeling in Blender.

You should know the basics of modeling and texturing before diving in since this can be a complex subject.

But this multi-part series teaches the workflow of game asset creation including object modeling, UV-unwrapping, and UV-packing.

Creating a complex model is difficult but planning can save you trouble down the road. Artists will often model an object in a way that makes it easier to add materials and this is exactly what you’ll learn here.

Artists looking to work in games will want to check out this Blender tutorial. The skills used to create industrial crates will easily lend themselves to other objects that you’ll find in a production workflow.

Blender Hair Tutorial

Creating hair in any 3D program is no easy task. But Nazar Noschenko will guide you through making realistic hair using particle systems in Blender.

By stacking particle systems and slowly working up the head from the base of the neck, 3D artist Nazar Norschenko achieves a highly sculpted and realistic figure with a stylish hairdo.

It’s a somewhat painstaking technique but the results speak for themselves.

If you want to achieve high resolution hair for your characters you’ll need to work with Blender’s particle system and hair settings. This video offers a fantastic intro to the subject.

Max

After modeling the hair you’ll learn how to take it a step further and render the final image by adding color and other effects.

Blender 3ds Import Addon

Blender has fully equipped lighting and rendering features that can be used to create almost any effect you desire.

Blender 3ds Max Maya

Creating A Nature Scene

Blender 3ds Max Controls

This wonderful tutorial by Wayward Art Company offers a step-by-step guide to constructing an elaborate nature scene in Blender.

Starting with a blade of grass, the instructor shows you how to build an inspiring scenic view complete with trees, mountains, and clouds. No detail is left out in this 45-minute Blender demo.

You’ll even learn how to use particle systems to add moss to your trees and rocks.

Once you’ve created the set pieces and added your lights, creating interesting images becomes a simple matter of positioning your camera and adjusting the scene.

Blender’s powerful rendering features give you plenty of possibilities to explore. Render often and adjust accordingly.

Simple Trees

This 15-minute tutorial video by Toxicity Game Dev teaches beginners an easy method for making an unlimited number of low-poly trees. In just a few minutes you could have a low-poly forest ready to go.

Aimed at game development, this tutorial will show you how to get the most out of Blender while making game assets.

One helpful trick is to set the origin of the object to its base.

Not only will it scale along the ground plane, but game engines like Unreal and Unity look for the origin when instantiating objects in the scene. This makes it easier to place them when building game levels.

Using these methods will make it easier to work with your models in any modern game engine.

Rocket Plane Modeling

This half-hour video teaches a bunch of useful tools for modeling in Blender.

For example: you’ll learn how to make a WWII rocket plane as an easy introduction to hard-surface modeling. This step-by-step process can teach a whole lot so it’s best to move slowly and carefully.

This is a good tutorial for artists looking to hone their skills in creating vehicles for games.

3D Isometric Game Tiles

Here’s a fun guide teaching you how to create cute and colorful tiles for an isometric scene.

Follow along with the time lapse to see how the artist builds low poly models and applies materials to create the final look.

By playing with materials it’s relatively easy to get effects for dirt, grass, and water. Adding stones and individual blades of grass gives the scene a high-quality finish.

Create A Realistic City

Blender’s community has created some fantastic add-ons that can be extremely useful.

Blender 3ds Export

One of these is the Open Street Map add-on which can generate real life buildings and street lay-outs fast.

By visiting the main website Blender artists can export a map of any city they want. After installing the add-on and enabling it in Blender it’s easy to import the data and generate a copy of the map complete with buildings and real-life city layouts.

Open Street Map is powered by an open source community of mappers that contribute data about streets, buildings, and more.

By combining this add-on with Blender’s rendering tools you can follow along with this tutorial to create a beautiful cityscape within just one hour.

Awesome Modeling Hacks

Zacharias Reinhardt offers a list of 14 tips to improve your Blender experience. There’s also some links in the description to modeling courses for those looking to up their game.

These are some very handy tips that will save you time and frustration. Blender is a such a large program that it can take a long time to discover all the hidden shortcuts and special features.

Everything on this list is useful, but my personal favorites include combining the bevel and subdivision surface modifiers to get crisp, high-poly models. And resetting the key frame positions with a hidden shortcut.

Premium Courses

Premium video series are designed to accelerate your development by learning from high-quality sources.

Professional instructors and long-format tutorials offer a better approach for most people getting into the 3D world.

So whether you’re a complete beginner or just looking to take your skills to the next level, the following courses are a perfect place to start learning how to make amazing Blender artwork.

Intro to Modeling in Blender

This beginner’s guide will teach you everything you need to get started in Blender.

3D artist Justin Marshall teaches some of the skills that landed him a job at Sony Imageworks in Los Angeles.

This series focuses on foundational knowledge that will be used all the time as you progress in Blender.

After covering the most basic information about polygon geometry the instructor introduces all the tools needed for modeling in Blender.

However this series takes a slightly different approach than other beginner tutorials. Instead of covering all the options for modeling in Blender, Justin Marshall narrows the focus to only the most useful tools.

Creating Assets

In this tutorial series by artist Mark Masters you’ll explore how to make an asset in Blender from start to finish.

You’ll begin with a basic model and then move onto UV unwrapping and material creation.

Masters will take you through the process of building a realistic soda bottle using Blender 2.77.

Throughout the series you’ll find expert advice on Blender’s toolset to create polished, professional assets. Perfect for anyone looking into 3D work as a career.

By the end of this course you’ll have all the skills necessary to take full advantage of Blender’s asset creation pipeline and bring your own ideas to life.

Designing & Modeling a Sci-fi Prop

3D environment artist Denis Osmanbegovic covers a lot in this series along with sharing a few skills that landed him a job as an artist on Halo 5.

With this course you’ll learn how to create a 3D sci-fi prop for a game or movie all from scratch.

You’ll begin by learning how to adjust Blender’s settings to get the most of the modeling tools before moving onto shaping a basic object. Then you’ll learn how to apply materials and lighting to create a rendered image.

Osmanbegovic’s goal is to teach you how to use Blender efficiently so that you can be more productive as you continue learning.

Creating a Cartoon-style Character

This lengthy series from Pluralsight teaches the ropes of character creation in Blender.

By exploring various modeling techniques, instructor Costas Frost teaches you how to work on your own and encourages everyone to experiment with Blender’s toolset.

This video course focuses heavily on cycles rendering and cycles materials. By the end you’ll have a solid grasp of the Blender character modeling workflow.

Open 3ds In Blender

Designing a Low Poly Game Environment

Blender 3ds Max

Moving back into low-poly work we have this incredible series tailor made for environment artists.

Anyone looking to work in mobile game development or as a freelancer will want to check out this course by Jeannot Landry.

Game content creation is one of the most common jobs for freelance 3D artists. In this Blender series you’ll learn some techniques for creating low polygon environments that are perfect for mobile gaming.

You’ll also study the pipeline for hand-painted assets and environment creation using Blender. By the end of this series you should have enough knowledge to build your own game assets and start building up that 3D portfolio.

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